»
S
I
D
E
B
A
R
«
iPhone 3.1.2 Developers guide [Jailbreakers]
Feb 5th, 2010 by Mojtaba

Once again Alex posted some useful stuff about developing for a jailbroken iPhone. Below you can find it!
dev-3.1.2
Vital stats:

  • iPhone OS 3.1.2
  • Xcode version 3.2.1, 64 bit
  • Mac OSX 10.6.2 Snow Leopard

Let’s do it.

UPDATE: Corrected a problem with the run script build phase: corrected the directory names for the new version and copied the new phase that doesn’t include “resource_rules.plist.”

The Goal: we want to be able to click “build and go” in Xcode and get the app we’re working on to load to the phone and start up. More than that, we want to be able to DEBUG on the thing!

Abstract: Our methodology is slightly different this time around. This time we’re going to tell Xcode that it doesn’t need to codesign for iPhoneOS targets, then we’re going to tell it don’t codesign for iPhoneOS targets, then we’re going to tell it, well, actually, codesign but do it using our script, not your built in method.
Read the rest of this entry »

Weather Forcast – Expect Heavy sn*wfall..!!
Oct 30th, 2009 by sidharth

After a long wait.. finally.. iphone genius george hotz ( better known as GeoHot ) has taken up the challenge to unlock the latest baseband 05.11.07.

He calls this new unlock Blacksn0w.. as of now he is working on it and as soon as there is any update on this, we will post it here..

The wait for BlackSn0w has begun.. :)

Mac OS X “10.6.1″
Sep 4th, 2009 by Mojtaba

According to macgadget.de Apple released the first major update of Snow Leopard to developers (Beta1 Build 10B503)

Mac OS X 10.6.1 fix bugs and incompatibilities associated with the Dock, DVD playback, Motion 4.0 & more.

hero20080609 Mac OS X 10.6.1

Jailbreak development
Jul 30th, 2009 by Mojtaba

The iPhone OS SDK from Apple is wonderful, and being able to develop and debug on-device even without paying the entry tax is even more wonderful. To really take Jailbreak development to the next level, though – to develop Apps that don’t play nicely in Apple’s SDK playground – you are going to need the open tool chain. Here’s how to rock Xcode OTC style.First, what IS the open tool chain? Apple’s SDK gives you a bunch of APIs to work with. For example, there’s CoreLocation, which helps you interface with the GPS, there’s UIKit, which helps you interface with the display and other basic functions, and so on. These are great, and let you write full-featured apps for the platform and all devices running it. They aren’t very deep, though – they don’t let you do things like access hardware directly. They don’t let you do things like modify system code. Moreover, they weren’t publically available before the SDK was released.OpenToolchain

Read the rest of this entry »

WiSDK – App Development Kit on Windows! [Fake]
Jul 27th, 2009 by sidharth
Check http://wisdk.c.la/ you will found that this project is not real!

windows vista logo microsoft ibssib JIJcq WiSDK   App Development Kit on Windows! [Fake] The making of a SDK to develope iPhone Applications on Windows Continues… Devs at WiSDK are making a Windows Compatible SDK for the iPhone [ Official Site of WiSDK ]. The software is still in Alpha testing and will soon get into Beta. Quoted by the makers:

With this tool, you can develop your personal applications. We supply you complete set tools, to realize your projects by the beginning till the end. WiSDK includes an environment of development code, an IDE for design interfaces, an iPhone simulator, and acompiler to prepare your applications for the distribution via platforms as Apple AppStore, Cydia, or the others.

From the Screenshots it looks pretty impressive: wisdk capture alpha 0a min WiSDK   App Development Kit on Windows! [Fake] wisdk capture alpha 1a min WiSDK   App Development Kit on Windows! [Fake] Check back here at CaziSoft.com for updates.. ;)

Windows on iPhone! ;)
Jul 23rd, 2009 by sidharth

Yes you read that right.. Windows 95 can now be run on your iPhone.

Curious to check it out?

Follow the instructions below:

  1. Firstly you obviously have to be jailbroken. [How To?]
  2. You must have some knowledge about SSH. [How To?]
  3. Download the Windows 95 boot image from here.
  4. SSH into your iPhone and place the downloaded file [ bochs.deb ] in /tmp
  5. Open up the terminal window from WinSCP or Cyberduck and execute the command “dpkg -i /tmp/bochs.deb” [without the qoutes]
  6. Restart your phone and you’ll have a Bochs icon on your desktop..!

Screen Shots:

SpringBoard

UI

Before Boot

Windows 3,11

Windows 95

5 200x300 Windows on iPhone! ;)

How to bypass provisioning profile, OS 3.0
Jul 12th, 2009 by Mojtaba

develop for iphoneThere is good news  for iPhone developers who don’t want to pay Apple for iPhone developer application! Now you can update your iPhone to OS 3.0 and start on device debugging!!

Big thanks to Alex for great and easy instructions!

Requirements

  • A jailbroken iPhone or iPod Touch running OS 3.0 -How To?-
    • Works with Jailbroken iPhone 2G, 3G & 3GS, iPod Touch 1G & 2G!
  • Hacked mobileinstallion (installd) -How To?-
  • A signing identity -How To?-

The Process (iPhone OS 3.0)

Step 1 (This step will already be done if you followed our previous procedure, and you may not need to repeat it!)

  1. Open your project and go to (menu) Project | Edit Project Settings.
  2. In the list of properties, find “Code Signing Identity” | “Any iPhone OS Device” and click in the empty box.
  3. Assuming there are no entries in the menu, click “Other” and type in the same name you used to generate the code signing certificate.

Step 2 (Special Step for OS 3.0)

  1. Download The script file here to your desktop (rename it to script).
  2. Open Terminal & type the following commands
cd ~/Desktop
chmod 777 script
./script

This will execute the script to patch the Xcode plugin. If it executed correctly, you should see something like this:

255+0 records in
255+0 records out
127500 bytes transferred in 0.021926 secs (5815034 bytes/sec)
191056+0 records in
191056+0 records out
191056 bytes transferred in 1.421724 secs (134383 bytes/sec)

Note: You may notice that a number of the steps you remembered from last time are gone now. I believe the few-byte hack above takes care of all the steps. As far as I know, there’s no need to even modify your projects with that one Plist key, everything just works.

[Via alexwhittemore.com]

New iPhone SDK
Jan 28th, 2009 by Mojtaba

iphone-sdk-2.2.1

Developing Application for iPhone OS
Dec 14th, 2008 by Mojtaba

Few days ago I found an interesting article (in www.alexwhittemore.com) about “How to developing application for the iPhone (Jailbroken iPhone!). I can’t test it because I love my PC and don’t want to turn it to a MAC (Yes it’s possible to install MAC OS X on your own PC). Below you can find Step by Step guide regarding that!

iphonesdk Developing Application for iPhone OS

Requirement

Abstract

The iPhone uses code-signing to restrict what gets run on the device. Under normal conditions, this means that John-developer signs up with ADC (Apple Developer Connection) and gets, among other credentials, a code signing identity. He downloads a certificate, plugs all the info into XCode, and when he compiles his project for debugging or release, it gets signed with this certificate. When it gets transferred to an iPhone (say, for debugging) or released to the App Store, this signature gets checked to ensure that the code came from a registered, trusted ADC member.

What WE want to do is run our own code, developed in XCode, on our iPhone without this valid certificate from Apple. Part of this process allows code from OTHER non-ADC-signed developers to run on other phones, but that’s not the real point. The goal of this tutorial is to make the Build and Go live-on-device debugging work on a jailbroken iPhone without the proper signature, in other words without the need to pay. Note: this does not allow you to develop for the App Store. This is only good if you’re only developing for yourself or you plan to distribute only for jailbroken iPhones/iPod Touches.

The Process

  • You will need a signing identity. We’ll break the check such that it doesn’t have to be an official ADC one, so you can make your own using this guide from apple. What you are doing in this step is creating a “Self-Signing Identity.”
  • Break signature checks on your phone. Also known as Mobileinstallation patch! Please read our famous guide (Method 3 & 4) in order to patch the mobileinstallation!
  • (Updated 12/24/08) Open your project and go to (menu) Project > Edit Project Settings. In the list of properties, find “Code Signing Identity” > “Any iPhone OS Device” and click in the empty box. Assuming there are no entries in the menu, click “Other” and type in the same name you used to generate the code signing certificate above in step (2). For example: in step 2, I used the name “iPhone Developer” and that is exactly what I put in this field. Hit OK and close that settings window. This setting should persist in future projects, and you shouldn’t have to do this again (whereas, for example, you’ll have to repeat step 6 for each project).
  • Make a backup of the file /Developer/Platforms/iPhoneOS.platform/Info.plist then edit it to include the bit in red:

<key>NATIVE_ARCH</key>
<string>armv6</string>
<key>PLIST_FILE_OUTPUT_FORMAT</key>
<string>binary</string>
<key>PROVISIONING_PROFILE_ALLOWED</key>
<string>NO</string>
<key>PROVISIONING_PROFILE_REQUIRED</key>
<string>NO</string>

<key>SDKROOT</key>
<string>iphoneos2.2</string>

  • Add the following lines to the Info.plist for your project

<key>SignerIdentity</key>
<string>Apple iPhone OS Application Signing</string>

UPDATE 12/24/08: I realized after a few comments from other blogs that I totally forgot to add the step where you actually USE the code signing certificate you created. I believe that step 5 is correct, so please re-try this. Otherwise, the first post above from iphonesdkdev.blogspot.com should have, somewhere inside, what you need. If the procedure above doesn’t work, please try looking around that post and let me know what step I need to add. It’s difficult to recreate exactly what I did now that my setup works.

UPDATE 1/14/2009: One of the commenters pointed out a key point: After you’ve generated the certificate and configured xcode, you MAY have to restart to get things working, else you may get an “Codesign error: no certificate for identifier “iPhone Dev” was found in your keychain” error.  If a restart doesn’t fix it, see my comment below following his.

Information in this post came from the following places:

iPhone OS 2.2 developers beta released
Sep 25th, 2008 by Mojtaba

Apple seeded iPhone developers with the first beta of iPhone Software version 2.2, which arrived as build 5G26 alongside a new version of the iPhone SDK labeled build 9M2611

See the latest news here

»  Substance: WordPress   »  Style: Ahren Ahimsa
© Copyright Cazisoft.com . All right reserved