Once again Alex posted some useful stuff about developing for a jailbroken iPhone. Below you can find it!

Vital stats:
- iPhone OS 3.1.2
- Xcode version 3.2.1, 64 bit
- Mac OSX 10.6.2 Snow Leopard
Let’s do it.
UPDATE: Corrected a problem with the run script build phase: corrected the directory names for the new version and copied the new phase that doesn’t include “resource_rules.plist.”
The Goal: we want to be able to click “build and go” in Xcode and get the app we’re working on to load to the phone and start up. More than that, we want to be able to DEBUG on the thing!
Abstract: Our methodology is slightly different this time around. This time we’re going to tell Xcode that it doesn’t need to codesign for iPhoneOS targets, then we’re going to tell it don’t codesign for iPhoneOS targets, then we’re going to tell it, well, actually, codesign but do it using our script, not your built in method.
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